
struct VS_Input
{
	float2 Pos		: POSITION0;
	float2 UV		: TEXCOORD0;
};

struct VS_Output
{
	float4 Position	: SV_POSITION;
	float2 UV		: TEXCOORD0;
};

VS_Output VS( const VS_Input Input )
{
	VS_Output Output;
	float4 pos4 = { Input.Pos.x, Input.Pos.y, 0.0, 1.0 };
	Output.Position = pos4;
	Output.UV = Input.UV;
	return Output;
}
